A Tale Of Darkness And Light

boxoffrogs_tale_teaser_poster

Here is a little fake movie teaser poster I just did. The idea popped into my mind when I was driving home today and I wanted to to try and make a highly stylized and reduced layout. I think it came out pretty good.
I’m thinking about adopting it for an animated short, but for now enjoy the poster and tell me what you think of it.

Emil likes the sound

emil_likes_the_sound

When we moved from Bayreuth to Mistelbach I decided to get rid of my Teufel 5.1 Surround set and replace it with a pair of stereo speakers. I bought a pair of nuBox 311. They sound great and I also like the look. I wanted to make a photo of them when Emil, one of our two cats interrupted. But in the end the photo with Emil on it looked much better than that without.

We like donkeys!

boxoffrogs_donkey_1

In april mrs. boxoffrogs and me travelled to Ireland. We rent a nice little cottage by the sea and had a marvellous time. What we brought home were a lot of nice memories of a great vacation and more than 3000 photos.
One of our favourite is this snapshot of a donkey. We drove along the coast to get fresh salmon for dinner and had to stop to take a picture of this guy. It was very wet that day so he has this nice curly hair which looks super-cute. We like donkeys a lot and this photo captures very well whats so likable about them. We even got a print of this photo on 80 x 60 cm canvas for our living room. Hope you like it too.

This is SSS

boxoffrogs_sss_comparison

Release 13 of Cinema 4D comes with a physical renderer that can handle some advanced render techniques better than the previous version. It’s not a replacement for the old one but an option – you have to decide wether it suits your needs for a given project. One thing it handles better is subsurface scattering, short SSS.

Wikipedia has a nice article, explaining what that does. In short, slightly translucent materials like skin, milk or porcelain transport light under its surface which scatters and exits at a different point.

The image above is a quick comparison of a material without and with the effect turned on. It’s not that the picture with SSS turned on looks more realistic per se, but it looks more sophisticated as a material in my opinion.

Work in progress – boxoffrogs box

boxoffrogs_box_overview

Currently I am working on this wonderful box. I try to build a box that is in execution the exact opposite of the box in my logo. So where the logo box is highly stylized and reduced, the 3D box will be as realistic as I can make it.
The current status is quite nice already but there are bits and pieces I don’t like. The eye inside the box for example turned out to be not quite what I imagined. That needs a bit of tweaking. Also how do you open the lid? There’s no handle and so on and so on …
When I’m done finishing the box itself, I want to animate it of course. Maybe even make a series of shorts explaining the origins of the box (kind of). But that’s very ambitious for my time planning, so this might never happen at all.
For the texturing of the box I used the GSG Texture Kit. It features some very nice textures and saves a lot of work. The jungle scene is lit by the standard physical sky in Cinema 4D, the preview scenes are lit with the GSG HDRI Light Kit Pro.
Of Course I could have built the textures and the lights all by myself but time is money, even for stuff I make in my spare time. These things don’t cost that much money and help me concentrate on the real fun.

Hello world! (OMFG)

Ok. This it! A new home for boxoffrogs. Hopefully I will keep this blog up to date, something I never accomplished with my former attempts to blog. I will write mainly about motion design, music, photography and everything surrounding those topics. Feel at home and take care.