Caustics and stuff

boxofgears

boxofcaustics

GSG had a nice little tutorial these days about adding caustics to your scene. I always wondered how you do it right and finally had a chance to put my hands on it. I like the final result and modeled some gears because I thought the two rings look too much like wedding rings.

Thanks Mr. Gorilla for your always helpful tutorials.

muse christmas competition entry

boxoffrogs_muse_ice

Aaaand another contest: I wasn’t aware but each year before christmas, muse holds a christmas competition where you can send in pictures that will be used as the background for muse.mu.
Of course only the winners pictures will be used. As I am a huge fan of muse I thought I’d try my luck. I rendered the muse Logo into a photo of an icy plain I shot last winter and added a musey christmas bauble for good measure. I edited the default Cinema 4D Ice SSS material from the SSS ice example as needed for this scene and rendered with the physical renderer again. What I found to be a nice trick is to break your ice object. This gives you all those cracks that add a lot of nice effects inside the object. It took a lot of time to render with all the SSS but it came out pretty good. Hope you like it!

before/after photo contest

boxoffrogs_florenz_vorhernachher

I’m taking part in this photo contest with the photo above. I made this 2008 when we got back from vacation in Florence, Italy. Florence is one of the most beautiful cities I’ve ever been to and I thought my panorama shot didn’t do it much justice. In this shot I wanted to capture the overall “golden feel” of the city. You can nearly breathe its history.

Thx to herrseitz for the find.

99frames – The Social Animation Project

This is my contribution to 99frames.
One of the rules is to use one of the new features in Cinema 4D 13 and I used
the physical camera/renderer of course. It’s the single most awesome new feature in my opinion.
I wanted to be as close to a real world camera setting as possible. I tried to render
it at high settings in the physical renderer but one frame took way over half an hour to render
so I set it to medium and voila, six minutes render time per frame at 800 x 450 px.

I modeled the desk and the box (of course) myself, all the other used models are either
assets from the Cinema 4D library or other free or bought models.

Of notice here is a Polaroid Camera on the shelf from the pixel labs tech pack
and a analogue retro camera from GSGs free model pack.

For the short time I spent on the project, I think the outcome is pretty good.
Hope you like it!